Every frequency chart tells you that mud lives around 300 Hz. This one lets you hear it.
Click any range or instrument to boost, cut or solo it on pink noise or real recordings, then
take the cheat sheet into your next mix.
Click to listen
7 ranges, 11 instruments
Boost, cut or solo
Hear the frequency ranges
Source
Mode
Swipe sideways to see the full spectrum →
20 Hz501002005001k2k5k10k20 kHz
Click any range to hear it. Use headphones and keep the volume low.
What lives here
Too much
Too little
Instrument frequency chart
Where every instrument lives
The solid bar is each instrument's fundamental range, the notes it actually plays. The faint bar shows
where its harmonics and noise reach. Click a marker to hear that frequency on the instrument's own
recording, or on the source selected above.
Fundamental range
Harmonics & detail
Key frequency (click to hear)
Plays its own recording
Swipe sideways to see the full spectrum →
Kick drum Fundamental 40–100 Hz
Snare drum Fundamental 150–250 Hz
Hi-hats & cymbals Main energy 3–16 kHz
Bass guitar Fundamental 41–350 Hz
808 & sub bassFundamental 30–100 Hz
Electric guitar Fundamental 82 Hz–1.2 kHz
Acoustic guitar Fundamental 82 Hz–1.2 kHz
Piano Fundamental 27.5 Hz–4.186 kHz
Violin & strings Fundamental 196 Hz–2.637 kHz
Male vocalsFundamental 82–523 Hz
Female vocalsFundamental 175 Hz–1.047 kHz
20 Hz501002005001k2k5k10k20 kHz
Click any range or marker to hear it. Use headphones and keep the volume low.
Human hearing spans roughly 20 Hz to 20 kHz, ten octaves in all. Engineers split it into seven ranges so they can talk about it. Here's what lives in each one, and what goes wrong when there's too much or too little.
Sub bass
20–60 Hz
Felt as much as heard. Kick drum weight, 808s, sub synths and the lowest notes of bass and piano. Many small speakers can't reproduce it at all.
Too much
Rumble and flab. The mix sounds loud but small after mastering because the sub eats headroom.
Mixing tip
High-pass everything that doesn't need sub, and let one element own the lowest octave.
Bass
60–250 Hz
The foundation: bass guitar, kick body, low piano, cello and the chest of male voices. Fundamentals of most low instruments live here.
Too much / too little
Boomy and bloated, or thin and weak.
Mixing tip
Give kick and bass different homes, say kick at 60 Hz and bass at 100 Hz, and carve a little room for each.
Low mids
250–500 Hz
Body and warmth of guitars, keys, snare and vocals. It's also where they all pile up, so it's the most common problem area in home mixes.
Too much / too little
Muddy, cloudy and boxy, or cold and hollow.
Mixing tip
A 2–3 dB cut around 300 Hz on a few busy tracks often clears the whole mix.
Mids
500 Hz–2 kHz
The core of nearly every instrument and voice. The mids decide whether a sound sits forward or back, and they're what survives on phone speakers.
Too much / too little
Honky, nasal and telephone-like, or scooped and distant.
Mixing tip
Mid scoops sound impressive on their own but vanish in a band. Always check in context.
Upper mids
2–4 kHz
Attack and intelligibility: guitar bite, snare crack and the consonants that make lyrics understandable. Our ears are most sensitive around here.
Too much / too little
Harsh, tinny and fatiguing, or soft and undefined.
Mixing tip
Boost a little on the lead and cut a little in the same spot on competing parts to make room.
Presence
4–6 kHz
Definition and closeness. A small lift brings a source toward the listener; a small dip pushes it back without touching the fader.
Too much / too little
Piercing, with edgy sibilance, or dull and far away.
Mixing tip
Small moves of 1–2 dB go a long way. Check at low volume too.
Brilliance & air
6–20 kHz
Cymbals, sibilance around 5–8 kHz, sparkle and the "air" above 10 kHz that makes vocals and acoustic instruments sound open and expensive.
Too much / too little
Brittle, hissy and splashy, or dark and lifeless.
Mixing tip
A wide high shelf adds air more smoothly than a narrow boost. Tame harsh "s" sounds with a de-esser.
Know the chart? Test your ears.
Reading a chart is step one. Recognising 250 Hz by ear is the real skill.
Approximate values. Hi-hats and cymbals show their main energy rather than a fundamental.
Method
How to use an EQ chart without mixing by numbers
A frequency chart is a map, not a recipe. "Cut 300 Hz on guitars" is a reasonable first guess, but the right frequency depends on the instrument, the player, the mic and everything else in the mix.
Listen first, then name it. Describe the problem in words: muddy, boxy, harsh. The cheat sheet tells you where to start looking.
Find the exact spot. Make a narrow boost and sweep it slowly through that area. The problem frequency will jump out.
Judge in context. Solo is for finding things. Decisions belong in the full mix, at a moderate volume.
Bypass often. Match the level and compare. If you can't tell whether it's better, it probably isn't.
Fundamentals vs harmonics
Every note has a fundamental, the lowest frequency that sets its pitch, and a series of harmonics above it that give the instrument its character. A violin's fundamentals stop below 3 kHz, but its bow noise and harmonics reach past 10 kHz.
That's why the chart shows two bars per instrument, and why EQ far above an instrument's playing range still changes its tone. Boosting 5 kHz on an acoustic guitar adds string detail even though no note is that high.
Masking: why instruments fight
When two sounds share a range, the louder one hides the quieter one. Look at the chart: kick, bass, 808, piano, guitars and male vocals all overlap between 80 and 500 Hz. Most "my mix is muddy" problems are masking problems, solved by deciding which part owns each range.
Boosts here go up to +9 dB. Start with your volume low, especially in solo mode and on the sub bass range.
StudioEarsEar training for iPhone & iPad
Stop reading charts. Start hearing them.
StudioEars trains the skill behind the chart. Match EQ moves with real faders, name boosted frequencies on 11 different sources and build the habit with a short daily session.
A common way to split the audible spectrum is into seven ranges: sub bass (20–60 Hz), bass (60–250 Hz), low mids (250–500 Hz), mids (500 Hz–2 kHz), upper mids (2–4 kHz), presence (4–6 kHz) and brilliance (6–20 kHz). The boundaries are conventions rather than hard rules, but they give you a shared vocabulary for EQ decisions.
What frequency range makes a mix muddy?
Mud usually builds up between about 200 and 400 Hz, where the body of guitars, keys, bass, drums and vocals overlaps. Small cuts of 2 to 3 dB on several tracks, plus high-pass filters on parts that don't need low end, usually clear it up.
What frequencies make vocals clearer?
Intelligibility lives mostly between 2 and 5 kHz, so a gentle presence boost there helps a vocal cut through. Often it works even better to cut mud around 200 to 400 Hz on the vocal and make room around 3 kHz on competing guitars and keys. A wide high shelf from about 10 kHz adds air.
What frequency is a kick drum?
Most kick drums have their fundamental between about 40 and 100 Hz, which gives weight and punch. Boxiness tends to sit around 300 to 500 Hz, and the beater click that helps the kick cut through small speakers is around 2 to 5 kHz.
What is the difference between a fundamental and harmonics?
The fundamental is the lowest frequency of a note and defines its pitch. Harmonics, or overtones, are quieter frequencies above it that give an instrument its character. That's why a piano and a guitar playing the same note sound different, and why EQ moves far above an instrument's fundamental range can still change its tone.
Can I print this EQ chart?
Yes. Use the Print button or your browser's print command. The page switches to a clean, light layout with the frequency ranges, instrument chart and cheat sheet, and leaves out the interactive controls.